![]() ![]() Testing the game running in many different resolutions is important. Your font needs to be readable at many different sizes.Read about character sets for languages other than English. This is mostly important for localization. When you've authored all of the ASCII characters, you're really not finished. There are lots of characters in a "complete" font.This is a great idea, but please keep a few things in mind: A gothic typeface for a game about vampires, for example. You may also want to create a custom font for displaying text in your game. Modifying the CSS HUD - Making a New Font Custom fonts for text display It also has a link Windows users will appreciate, a freeware "light" version editor that is easy to set up and use, it is a light version but good enough to alter TTF files for HUD customization. Tutorial LINK: Here is a tutorial on changing one item (death icon) in a standard CSS font, not a worthy of a full tutorial for the above Wiki link but it does give an insight into the basic authoring of a font and how to alter then name and edit the file to work in CSS. It's probably easier to install FontForge on Linux (good for dedicated server development, too). Since FontForge was initially developed for Linux and other Unix-like systems, however, it requires " Cygwin" (also free) to use FontForge on Windows. There are even free font creation tools, including " FontForge". Type 3.1 - OpenType™ font editor for typeface design ![]() It looks like a good low-cost alternative.įor Windows users also try Type light 3.1 - a freeware OpenType™ font editor this is a free for personal and limited commercial use edition of the full version. There's a cheaper alternative out there named " Font Creator Program". TypeTool is a great option for MOD teams - it's not free, but it'll save lots of headaches. The makers of Fontlab have a low-priced version called TypeTool. FontLab is pretty expensive, though (around US $500). Valve used this to create the glyphs in HL2 and CS:S. The best tool out there is called Fontlab. Font authoring requires special tools. ![]() Familiarity with bitmap-authoring tools is much more prevalent than experience with vector-graphics authoring, so typically it's easier for people to create bitmap graphics.
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